I just uploaded the following ham anims to hubcap.clemson.edu.
Nothing special except for the Visionairre demo, its WACO
They are in the
/pub/amiga/incoming/imagine/pics/dan directory
BIKER.LHA 608K is a 30 frame 320*400 ham animation,
done with Imagine 2.0 and Dpaint 4.0.
Shows a chrome guy riding a speed bike.
thanks again to the guy who uploaded the human head to hubcap. And the
guy who uploaded the funkybike picture which gave me some inspiration
to ATTEMPT to model a speed bike.
DRINKMOR.LHA- 401K this is the animation for visionaire (sp) from impulse.
HOOPSILVER.LHA 313K is a 30 frame 320*400 ham anim
done with Imagine 2.0 and DPaint 4.0
chrome guy shooting hoops.
Thanks again to the guy who uploaded human head object to hubcap
RECURSION.LHA 585K is a 20 frame 320*400 ham animation.
Done with Imagine 2.0. and Dpaint 4.0.
Shows a chrome guy in front of A3000
Thanks to the guy who uploaded the A3000 to hubcap. And the guy who
uploaded the human head. And the chair came with the Imagine Software.
later
dan mahoney
dmahone@hal.unm.edu
##
Subject: Brushmap question
Date: Mon, 11 Jan 1993 17:30:49 +0000
From: "Rob (R.D.) Hounsell" <hounsell@bnr.ca>
Folks,
I have created a "rubber duck" which I want to place a brushmaped set of eyes
on. I created a pair of eyes with white cornea, blue iris and almost black
(i.e. colour 001, 001, 001) pupil on a black background in DPaint IV, and
applied it as a flat-flat wrap to the duck's face.
Not having the brushmap's "use genlock" button pushed paints the map on fine,
but includes the black rectangular background, making it look like the duck is
wearing a mask. "Okay, fine," I think. "I'll make it use genlock." (Actually,
this is why I made the pupil almost black instead of the background black).
However, although the previously-black parts of the brushmap allow the yellow
colour of the duck to show through properly, the eyes themselves have turned a
wierd shade of dull green, and have extremely blurred borders. Why should this
be? Is it due to some HAM artifact? I've tried generating the quickrender as
both hires and HAM, and both have similar results.
Anyone have any idea what I'm doing wrong?
Also, in DPaint IV, there is a requestor that allows you to change your page
size. According to the manual, I should be able to enter pretty much anything I
want. I used coordinates to figure out how big the eyes were, and then tried to
set the page size to just slightly bigger (but still less than lo-res 320x???).
Problem is, although it didn't complain, it seemed to have no effect, and the
next time I pulled the requestor up, it had again defaulted to the lo-res
setting. I want to make the brushmap smaller so that it is just the size of the
eyes without a whole lot of background. I have already made the eyes themselves
as big as I can without distorting their aspect ratio. I thought I would be ableto use DPaint to produce (say) 100x100 brushmaps if I wanted to. What gives???